What are the best code architectures for indie games? How should you structure your game dev projects? Here are my takeaways and my advice from the games I've made so far.
0:00 - Spaghetti Code
0:45 - Reusable Systems & Glue
7:00 - Game Database
11:22 - Dealing With Time
12:46 - Simulation & View
15:19 - Final Advice
Listen to my game dev podcast on the go (Spotify, Apple Podcasts, etc.):
My game "Thronefall":
My game "Will You Snail":
For the game developers among you: