DISCLAIMER: You need a Quixel subscription to use Megascan assets outside of UE.
As requested by the community I have put together a tutorial explaining how I used Quixel Megascan and Eevee to create a real-time scene in Blender.
Thanks for checking out and please consider subscribing if you want to see more tutorials and videos.
Cheers!
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Time codes:
00:00 - Intro
00:32 - Exporting assets to Blender
02:17 - Intro to Physical Starlight addon
04:35 - Layout of the shot
06:00 - Fixing artifacts
07:09 - Importing Lion asset
08:55 - Texturing the Lion asset
12:07 - Adding volumetric light
13:42 - Adding tree shadow
15:13 - Alternate lighting method
17:10 - Adding floating particles
20:57 - Animate the camera
21:20 - Render setting
21:54 - Post-processing in Nuke