Ready to learn Blender 5.0’s new Liquid Simulation system? In this full step-by-step tutorial, I’ll walk you through everything you need to know about water and other liquid simulations, including Mantaflow updates, domain setup, CFL number, adaptive timesteps, mesh settings, splash control, rendering, Field Weights and more.
This tutorial is perfect for beginners, artists upgrading to Blender 5.0, and anyone who wants clean, realistic liquid simulations without confusion.
📌 What You’ll Learn
New Blender 5.0 updates for liquid simulation in general,
Domain setup and liquid resolution settings in depth,
CFL number & Adaptive Time Steps,
Min/Max timesteps (best settings for stable simulations),
Boarder collisions, Diffusion, and High Viscosity solver to get more viscos honey like liquids,
Splash and foam particles to create different effects,
How to cache out the simulation,
How to add wind force and change the influence with Field Weights
⏱️ Timestamps
00:00 – Intro
00:25 – Adding Domain and setup the liquid simulation in blender 5.0
05:25 – Flow object types explaining
09:35 – Domain Settings - Domain & Resolution Divisions
16:43 – Domain Settings - Adaptive Time Steps & CFL number
18:15 – Domain Settings - Custom Gravity & scene Gravity
18:59 – Domain Settings - Border Collisions
20:17 – Domain Settings - Liquid Particles & Domain Settings
27:31 – Domain Settings - Diffusion & High Viscosity solver
30:21 – Domain Settings - Cache & Baking of Liquid Simulation
33:26 – Domain Settings - Field Weights & Effectors (wind etc)
35:43 – Outro
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