Rock Waterfall in Blender – No Rigid Bodies, Just Geo Nodes
Here’s how I faked a rock waterfall in Blender using only Geometry Nodes — no sims, no baking, no headache.
It’s all done with curves, randomness, ping pong math, and instancing.
No bullshit. Just clean, looping animation.
If you're into procedural stuff or wanna learn some neat tricks, you’ll like this one.
How to make the Index node useful (tutorial):
How to use this Index Node Group (tutorial):
How to animate text in Blender:
#blender #geometrynodes #blendertutorial #blender3d #b3d