In this video, learn to use geometry nodes to scatter objects, as well as to randomize scale and rotation on objects in Blender!
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TIMESTAMPS
0:00 - Introduction
0:11 - Adding a geometry nodes window
1:07 - Adding points on your object
2:13 - Showing your original geometry with your points
3:49 - Scattering on object on your points
4:50 - Using the object info node to reference an object
5:30 - Importance of applying rotation and scale
6:15 - Adjusting object placement point with object origin
7:40 - Adding input options to your geometry node setup
8:40 - Adding random scale to our scatter setup
10:40 - Adding random rotation to your objects
12:00 - Adding the combine XYZ value and changing random value to vector
13:45 - Scattering collections of objects with Geometry Nodes
14:54 - Fixing scaling and placement issues
16:52 - How to save your scatter node as an asset