In this part of the Blender & UE4 FPS game tutorial series I show how to weight paint the rigged low poly hand with Blender 2.9 and then I add copy rotation constraints, so that we can later animated the fingers with ease,
I uploaded the hand model (fully rigged and weight painted) to my gumroad where you can get it for free:
But if you like to get the full FPS Unreal Engine 4 game kit with demo project, to which the hand is already added to an FPS character, you can get this from here:
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