In this complete beginner’s to pro guide, @JimMorren teaches how to properly UV unwrap your 3D models for clean and efficient texturing.
CHAPTERS
00:00 - Intro
01:25 - Why do we use UVs
03:38 - What then are UVs
06:53 - Scene setup
09:28 - UV space origin point
11:34 - Unwrapping a Cube
17:20 - Unwrapping a Cylinder
19:52 - Unwrapping a Torus
25:32 - Useful UV Tools
29:07 - Unwrapping a UVSphere
32:11 - Unwrapping a Weird Cube (Skill Check)
37:22 - Unwrapping a Button
39:25 - Unwrapping Suzanne
43:55 - Unwrap Methods
46:43 - Unwrapping a Character Head
54:18 - Unwrapping Eyes
57:35 - UVs and the Mirror Modifier
59:06 - Outro
MY SYSTEM
CPU: Intel Core i9-12900K 3.19 GHz
GPU: GeForce GTX 3080
RAM: 64 GB
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