Organisation du code et des systèmes d’un jeu vidéo : principes et patterns d’architecture (couches, événements, data‑driven, séparation simulation et rendu, gestion du temps), structuration de projets (C++/engines/Unity), architecture d’UI et bases d’architecture moteur. Bonnes pratiques, arbitrages et pièges courants appliqués au développement de jeux.
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Modern game engines are the invisible powerhouses behind the games you play every day. From stunning open worlds to fast-paced shooters, eng...
What you will learn: What VR really means in real-time engines How to correctly scale VR environments for comfort & immersion Preparing mode...
In this video I describe what a game architecture actually is. This topic includes organization and production methods for managing your gam...
A quick look at the high level and low level details of game engines: Slides: https://github.com/IbrahimHindawi/game-engine-slides 0:00 Intr...
I’ve spent the last 5 years building my own custom C++ game engine completely from scratch — and in this video, I’m finally showing it off.....
Unreal Engine 5 has been around for many years. A lot of projects have been made on it, but developers still can't master it. Even five year...
Showing How Game Engines Work — by Building One From Scratch in C++ From project management and asset systems to scenes, events, and a custo...
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Quelles sont les meilleures architectures de code pour les jeux indépendants ? Comment structurer vos projets de développement de jeux ? Voi...
join the discord! https://discord.com/invite/JdRWZd2H5x patreon: https://www.patreon.com/c/dustmite The resources I mentioned in this video....
Hello, and welcome back! Today we're switching gears and officially beginning the journey of creating video games using the Manifest Framewo...
Learn to Architect Your Dream Game—Systems, Code & Workflow 👉 https://mmqd.gumroad.com/l/mmqd-project-mastery-course Instead of chasing big...
Vous êtes-vous déjà demandé comment un moteur de jeu et le code de gameplay communiquent entre eux ? Dans cette vidéo, nous allons examiner....
This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Tariq10...
A look at the most popular 2D and 3D game engines and game development frameworks using the JavaScript (and TypeScript) programming language...
Original video: https://youtu.be/XhfZ1QEl-2s #gamedev #gamedevelopment #jonathanblow
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/ayarger
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next time its 5 months PATREON: https://www.patreon.com/jdah TWITTER: https://twitter.com/jdah__ DOOM RENDERER CODE: https://github.com/jdah...
The creation of this talk was generously sponsored by my employer CerebralFix (https://cerebralfix.com/) I originally gave this talk at NZGD...
AJOUTEZ LE JEU À VOTRE LISTE DE SOUHAITS SUR STEAM : https://store.steampowered.com/app/2275010/Ardent_Wilds/ Vous avez déjà pensé à constru...
During this presentation we will discuss how to design game engine architecture.
big nerd explains his C++ game engine and says "um" a lot. SEE THE MAIN VIDEO: https://www.youtube.com/watch?v=ZcjKWbjZi-Y&t=300s TWITTER: h...
Vous vous êtes déjà demandé ce qu'est VRAIMENT l'architecture logicielle ? Pourquoi nous en soucions-nous ? --- Si vous souhaitez me souteni...
This video is the introduction to the Kohi Game Engine series, where a high-level overview of project layout, engine architecture and featur...
What happens when you start up your Unreal Engine game? This video is a guided tour of the Engine's initialization process: along the way, w...
This is an introduction to a tutorial series covering the Vulkan computer graphics API. It is targeted at programmers with some c++ experien...
GitHub: https://github.com/ShrineGames/UnityMirrorTutorials In this Unity multiplayer tutorial, we cover the building blocks of multiplayer....
Recorded on July 30th 2020 The first 30 seconds is cut off.
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Bienvenue sur la série Craft Game, à travers cette série, nous allons apprendre à créer un jeu de craft mélangé avec des notions de RTS. Dan...
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Disclaimer: This is intended for people who aren't entirely sure what a "game engine" is. I have more in-depth programming videos on my chan...
Day 026 of coding on Handmade Hero. See http://handmadehero.org for details.