This is an introduction to a tutorial series covering the Vulkan computer graphics API. It is targeted at programmers with some c++ experience, who are interested in learning how modern graphics APIs work. Throughout this series we will build a game engine from scratch. This series is designed to be of the beginner to intermediate level when it comes to working with computer graphics and graphics APIs.
** Set up your development environment for windows, linux and mac **
** Timecodes **
0:00 - Intro
0:36 - What is Vulkan?
0:58 - Vulkan vs. OpenGL
1:35 - Is vulkan difficult?
2:11 - Is this series for you?
2:57 - Project setup
** Some other resources **
** Attributions **
viking room model was made by nigelgoh (CC BY 4.0).
“Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.”